Trimps
Command your Trimps, conquer the Spire, break reality
About This Game
Trimps is a uniquely captivating incremental game created by GreenSatellite that defies easy categorization. Part resource management sim, part idle RPG, part exploration game, Trimps puts you in command of a growing army of adorable creatures called Trimps as they explore an increasingly dangerous world, fight enemies, gather resources, and build an empire that spans dimensions.
The game begins with a handful of Trimps and a few basic resources — food, wood, and metal. You assign your Trimps to gather these resources, then use them to build structures, research upgrades, and equip your army for combat. The early game has the feel of a simplified real-time strategy game, with resource allocation and army management taking center stage rather than simple clicking.
Combat in Trimps is automated but deeply strategic. Your army of Trimps encounters enemies as they explore the world map, fighting through increasingly difficult zones. Equipment crafted from gathered resources determines your army's strength, and balancing your economy between resource gathering and military investment is the game's central challenge. Unlike most clickers where you click to fight, Trimps has you managing the supply chain that keeps your army growing.
The game's prestige system revolves around Portals. After pushing your Trimps as deep into the world as possible, you portal back to the beginning with Helium — a permanent currency that buys Perks providing lasting upgrades. The Perk system is remarkably deep, with multiple viable build paths depending on whether you prioritize combat power, resource generation, or exploration speed.
What truly distinguishes Trimps is its content density. The game has been actively developed for years, layering system upon system: the Spire (a challenging endgame dungeon), Heirlooms (customizable equipment with random stats), Masteries (unlockable passive bonuses), and multiple prestige currencies that interact in complex ways. There's always something new to discover, even after hundreds of hours of play.
Trimps appeals to players who want their incremental games to feel like actual games rather than number generators. The resource management, strategic combat, and exploration elements create a richness that most idle games can't match. If you're looking for an incremental game with genuine depth and charm, Trimps is an essential experience.
How to Play
Assign Workers
Distribute your Trimps between resource gathering jobs — food, wood, metal, and science — to balance your economy
Build Structures
Construct buildings that increase resource storage, Trimp population, and production efficiency
Craft Equipment
Use gathered resources to forge weapons and armor that strengthen your fighting army
Explore & Fight
Send your army through the world map, automatically fighting enemies in each zone as they progress
Portal
Reset your progress to earn Helium, a permanent currency that buys Perks for lasting power increases
Strategy Guide
Trimps rewards thoughtful planning over mindless clicking. Understanding resource management, combat optimization, and portal timing will dramatically accelerate your progression through this surprisingly deep game.
Early game strategy centers on balancing your workforce. Food is your most important early resource because it determines population growth, and population determines everything else — more workers for gathering, more soldiers for fighting. Allocate roughly 40% of workers to food, 30% to wood, and 30% to metal initially. As you progress and food becomes less of a bottleneck, shift workers toward metal for equipment crafting.
Equipment is your primary combat power driver. Always craft equipment upgrades as soon as they're affordable — the difference between current-tier and next-tier gear is typically much larger than the difference between having a few more soldiers. Prioritize weapon upgrades over armor initially, as faster kills mean less damage taken overall. Shield upgrades become more important in later zones where enemies hit harder.
Your building priority should be: housing (more Trimps) > resource storage (prevent cap waste) > resource generation (passive income). The Gym building is particularly important as it provides block — a flat damage reduction that's extremely powerful in early zones. Keep Gyms upgraded whenever possible.
Portal timing is the most important strategic decision. The general rule: portal when your zone progression slows to less than one zone per few minutes of active play. Your first portal should come around zone 20-30, earning enough Helium for meaningful Perk investments. Early portals should be frequent — a fast run that earns moderate Helium is better than a slow grind for marginally more.
Perk allocation follows a priority system. Carpentry (increased Trimp population) and Power (combat damage) are your first investments. Toughness provides army health, Motivation increases resource gathering speed, and Looting boosts Helium income for future portals. A balanced approach works, but slightly favoring combat Perks lets you push deeper, earning more Helium per run.
Mid-game introduces the Spire, a 200-level challenge tower with unique mechanics. The Spire's enemies are significantly tougher than normal zones, but the rewards — especially Heirlooms — are worth the investment. Prepare for Spire attempts by ensuring your equipment is maxed for your current Helium level. The Spire rewards persistence; each run gets you a bit deeper as your Perks improve.
Heirlooms add a loot-collection dimension. Focus on Heirloom stats that complement your Perk build — if you're invested in combat Perks, look for Heirlooms that boost attack or crit chance. Shield Heirlooms that increase Trimp population are universally valuable as they multiply the effectiveness of all other combat stats.
Advanced players should explore the AutoTrimps community script for automation of routine tasks. The script doesn't play the game for you — you still make all strategic decisions about Perks, portals, and equipment — but it handles the repetitive clicking that can make long Trimps sessions tedious. The community considers it a quality-of-life tool rather than cheating.
Common mistakes include: portaling too late (spending 30 minutes for 5% more Helium is rarely worth it), neglecting housing construction (population is the master resource), and spreading Perk investments too thin instead of focusing on a coherent build path. Trimps rewards focused strategy over scattered spending.
Game Features
Resource Management
Balance food, wood, metal, and science production by assigning your Trimp workforce — a real-time strategy layer unique among incremental games
Strategic Combat
Automated army combat through increasingly dangerous zones, where your equipment choices and army size determine how deep you can explore
Portal Prestige System
Portal back to earn Helium for permanent Perks — a deep progression system with multiple viable build paths and meaningful strategic choices
The Spire
A challenging endgame dungeon with unique mechanics and powerful rewards that tests your army's strength and your strategic planning
Heirloom System
Find and upgrade Heirlooms with random stats, adding a loot-collection element that provides customizable bonuses to various aspects of gameplay
Years of Content
Continuously developed with new systems, challenges, and mechanics — offering hundreds of hours of genuine content beyond the base game
Why We Love It
Trimps is the incremental game for people who think incremental games aren't real games. It has resource management that would feel at home in a strategy game, combat that requires actual equipment optimization, and a world exploration element that provides narrative context for your progression. It's not just numbers going up — it's an army of adorable creatures growing stronger under your command. The charm of the Trimps themselves cannot be overstated. These little creatures work, fight, and die for your cause with no complaints, and there's something genuinely endearing about watching your population grow from a handful of workers to millions of soldiers marching through ever-more-dangerous territory. The game has personality that most incremental titles completely lack. GreenSatellite's commitment to ongoing development has produced one of the deepest incremental games in existence. Every time you think you've seen everything Trimps has to offer, a new system reveals itself. The Spire, Heirlooms, Masteries, and the ongoing addition of new prestige layers ensure that veteran players always have new goals to pursue. What we love most is the strategic depth of the Portal system. Unlike simple prestige mechanics where you just reset and get stronger, Trimps' Perk system requires genuine decision-making. Do you invest Helium into combat power to push deeper, or into resource efficiency to portal faster? These choices define your playstyle and create a sense of personal strategy that makes each player's Trimps experience unique.
Pro Tips
- 💡Balance your worker distribution based on what you need most — early game food is crucial for Trimp population growth
- 💡Always keep crafting equipment upgrades; your army's gear determines how deep you can push before hitting a wall
- 💡Don't portal too early — push until enemy fights are taking 20+ seconds and your progression has truly stalled
- 💡Spend Helium on Perks strategically; Carpentry (more Trimps) and Power (more damage) are excellent early investments
- 💡Build housing structures whenever affordable to grow your population — more Trimps means more workers AND more soldiers
- 💡Metal becomes the bottleneck resource mid-game; shift workers toward metal production as equipment costs escalate
- 💡Complete the Spire challenges as soon as you're strong enough — the rewards dramatically accelerate progression
- 💡Use the AutoTrimps browser extension for quality-of-life automation once you understand the game's manual mechanics
Frequently Asked Questions
What is Trimps?▼
Trimps is an incremental game where you command an army of creatures called Trimps. You assign them to gather resources, build structures, craft equipment, and fight through increasingly dangerous zones. It combines resource management, strategic combat, and prestige mechanics.
How do I get stronger in Trimps?▼
Strength comes from three sources: equipment (crafted from resources), population (more soldiers from housing), and Perks (permanent upgrades bought with Helium after portaling). Equipment is your primary immediate power boost, while Perks provide lasting progression.
When should I portal for the first time?▼
Portal when zone progression slows significantly, typically around zone 20-30 for your first run. You should be earning enough Helium for at least a few Perk purchases. Don't grind for hours trying to push a few more zones — frequent portals with good Perk investments are more efficient.
What are the best Perks to prioritize?▼
Carpentry (Trimp population) and Power (attack damage) are the strongest early Perks. Toughness (health) and Motivation (resource speed) are solid secondary choices. Looting increases Helium gain for future portals. Focus on a coherent build rather than spreading points evenly.
What is the Spire?▼
The Spire is an endgame challenge dungeon with 200 levels of increasingly powerful enemies. It offers unique rewards including powerful Heirlooms. The Spire tests your army's strength and equipment optimization, and progress improves as your Perk investments grow.
Is Trimps still being updated?▼
Trimps has been actively developed for years by GreenSatellite, with regular updates adding new mechanics, challenges, and content. The game has one of the longest development histories in the incremental genre, resulting in extraordinary content depth.